Children are being presented with augmented reality (AR) in different contexts, such as education and gaming. However, little is known about how children conceptualize AR, especially AR headsets. Prior work has shown that children’s interaction behaviors and expectations of technological devices can be quite different from adults’. It is important to understand children’s mental models of AR headsets to design more effective experiences for them. To elicit children’s perceptions, we conducted four participatory design sessions with ten children on designing content for imaginary AR headsets. We found that children expect AR systems to be highly intelligent and to recognize and virtually transform surroundings to create immersive environments. Also, children are in favor of using these devices for difficult tasks but prefer to work on their own for easy tasks. Our work contributes new understanding on how children comprehend AR headsets and provides recommendations for designing future headsets for children.

Julia Woodward, Feben Alemu, Natalia E. López Adames, Lisa Anthony, Jason C. Yip, and Jaime Ruiz. 2022. “It Would Be Cool to Get Stampeded by Dinosaurs”: Analyzing Children’s Conceptual Model of AR Headsets Through Co-Design. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22). Association for Computing Machinery, New York, NY, USA, Article 152, 1–13. https://doi.org/10.1145/3491102.3501979

@inproceedings{10.1145/3491102.3501979,
author = {Woodward, Julia and Alemu, Feben and E. L\'{o}pez Adames, Natalia and Anthony, Lisa and C. Yip, Jason and Ruiz, Jaime},
title = {“It Would Be Cool to Get Stampeded by Dinosaurs”: Analyzing Children's Conceptual Model of AR Headsets Through Co-Design},
year = {2022},
isbn = {9781450391573},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3491102.3501979},
doi = {10.1145/3491102.3501979},
abstract = {Children are being presented with augmented reality (AR) in different contexts, such as education and gaming. However, little is known about how children conceptualize AR, especially AR headsets. Prior work has shown that children's interaction behaviors and expectations of technological devices can be quite different from adults’. It is important to understand children's mental models of AR headsets to design more effective experiences for them. To elicit children's perceptions, we conducted four participatory design sessions with ten children on designing content for imaginary AR headsets. We found that children expect AR systems to be highly intelligent and to recognize and virtually transform surroundings to create immersive environments. Also, children are in favor of using these devices for difficult tasks but prefer to work on their own for easy tasks. Our work contributes new understanding on how children comprehend AR headsets and provides recommendations for designing future headsets for children.},
booktitle = {Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems},
articleno = {152},
numpages = {13},
keywords = {participatory design, Augmented reality, co-design, children, conceptual model},
location = {New Orleans, LA, USA},
series = {CHI '22}
}